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Build Log
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<h3>------- Build started: Project: Interface, Configuration: Release_TrinityBeta|Win32 -------
</h3>
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Command Lines
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Creating temporary file "c:\TrinitySource\Source\DarkSpace\Interface\Release_TrinityBeta\RSP000337.rsp" with contents
[
/O2 /I "../../Medusa" /I "../../GameCQ" /I "../" /D "NDEBUG" /D "_USRDLL" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /FD /EHsc /MD /GR /YX"stdafx.h" /Fp".\Release/Interface.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c /Zi
.\WindowEnhancement.cpp
.\TipHelp.cpp
.\MissionWindow.cpp
.\ButtonEnhancement.cpp
.\ButtonBuildPlatform.cpp
]
Creating command line "cl.exe @c:\TrinitySource\Source\DarkSpace\Interface\Release_TrinityBeta\RSP000337.rsp /nologo"
Creating temporary file "c:\TrinitySource\Source\DarkSpace\Interface\Release_TrinityBeta\RSP000338.rsp" with contents
[
/O2 /I "../../Medusa" /I "../../GameCQ" /I "../" /D "NDEBUG" /D "_USRDLL" /D "WIN32" /D "_WINDOWS" /FD /EHsc /MD /GR /YX"stdafx.h" /Fp".\Release/Interface.pch" /Fo".\Release/" /Fd".\Release/" /W3 /c /Zi
.\WindowTarget.cpp
.\WindowSeperator.cpp
.\WindowProfile.cpp
.\WindowObserve.cpp
.\WindowNavigation.cpp
.\WindowMessage.cpp
.\WindowLog.cpp
.\WindowHUD.cpp
.\WindowGadget.cpp
.\ViewTactical.cpp
.\ViewSelectTeam.cpp
.\ViewSelectShip.cpp
.\ViewRedirect.cpp
.\ViewPlanet.cpp
.\ViewOptions.cpp
.\ViewObserve.cpp
.\ViewNavigation.cpp
.\ViewModerate.cpp
.\ViewMain.cpp
.\ViewLobby.cpp
.\ViewGame.cpp
.\ViewEndGame.cpp
.\ViewDisconnected.cpp
.\ViewDeath.cpp
.\ViewCredits.cpp
.\ViewConnectServer.cpp
.\TextPlanet.cpp
.\TextNavigation.cpp
.\TextMission.cpp
.\SliderHUD.cpp
.\LayoutUnitBuild.cpp
.\LayoutTargetButtons.cpp
.\LayoutStructures.cpp
.\LayoutRepairQueue.cpp
.\LayoutPlanetUnits.cpp
.\LayoutPlanets.cpp
.\LayoutPlanetGadgets.cpp
.\LayoutMessages.cpp
.\LayoutGroup.cpp
.\LayoutGadgets.cpp
.\LayoutContacts.cpp
.\LayoutCargo.cpp
.\GameDocument.cpp
.\ButtonUnload.cpp
.\ButtonUnit.cpp
.\ButtonStructure.cpp
.\ButtonRefit.cpp
.\ButtonGadget.cpp
.\ButtonContact.cpp
.\ButtonCargo.cpp
.\ButtonBuildUnit.cpp
.\ButtonBuildStructure.cpp
.\BarHUD.cpp
]
Creating command line "cl.exe @c:\TrinitySource\Source\DarkSpace\Interface\Release_TrinityBeta\RSP000338.rsp /nologo"
Creating temporary file "c:\TrinitySource\Source\DarkSpace\Interface\Release_TrinityBeta\RSP000339.rsp" with contents
[
/OUT:".\../Bin/Interface.dll" /INCREMENTAL:NO /NOLOGO /LIBPATH:"../../Medusa/Bin" /LIBPATH:"../../GameCQ/Bin" /DLL /DEBUG /PDB:"Release_TrinityBeta/Interface.pdb" /MAP:"Release_TrinityBeta/Interface.map" /MAPINFO:EXPORTS /MAPINFO:LINES /IMPLIB:".\../Bin/Interface.lib" /MACHINE:X86 /MAPINFO:EXPORTS /MAPINFO:LINES  kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib \TrinitySource\Source\Medusa\Bin\GUI3D.lib \TrinitySource\Source\DarkSpace\Bin\Game.lib \TrinitySource\Source\Medusa\Bin\Medusa.lib
.\Release\BarHUD.obj
.\Release\ButtonBuildPlatform.obj
.\Release\ButtonBuildStructure.obj
.\Release\ButtonBuildUnit.obj
.\Release\ButtonCargo.obj
.\Release\ButtonContact.obj
.\Release\ButtonEnhancement.obj
.\Release\ButtonGadget.obj
.\Release\ButtonRefit.obj
.\Release\ButtonStructure.obj
.\Release\ButtonUnit.obj
.\Release\ButtonUnload.obj
.\Release\GameDocument.obj
.\Release\LayoutCargo.obj
.\Release\LayoutContacts.obj
.\Release\LayoutGadgets.obj
.\Release\LayoutGroup.obj
.\Release\LayoutMessages.obj
.\Release\LayoutPlanetGadgets.obj
.\Release\LayoutPlanets.obj
.\Release\LayoutPlanetUnits.obj
.\Release\LayoutRepairQueue.obj
.\Release\LayoutStructures.obj
.\Release\LayoutTargetButtons.obj
.\Release\LayoutUnitBuild.obj
.\Release\MissionWindow.obj
.\Release\SliderHUD.obj
.\Release\TextMission.obj
.\Release\TextNavigation.obj
.\Release\TextPlanet.obj
.\Release\TipHelp.obj
.\Release\ViewConnectServer.obj
.\Release\ViewCredits.obj
.\Release\ViewDeath.obj
.\Release\ViewDisconnected.obj
.\Release\ViewEndGame.obj
.\Release\ViewGame.obj
.\Release\ViewLobby.obj
.\Release\ViewMain.obj
.\Release\ViewModerate.obj
.\Release\ViewNavigation.obj
.\Release\ViewObserve.obj
.\Release\ViewOptions.obj
.\Release\ViewPlanet.obj
.\Release\ViewRedirect.obj
.\Release\ViewSelectShip.obj
.\Release\ViewSelectTeam.obj
.\Release\ViewTactical.obj
.\Release\WindowEnhancement.obj
.\Release\WindowGadget.obj
.\Release\WindowHUD.obj
.\Release\WindowLog.obj
.\Release\WindowMessage.obj
.\Release\WindowNavigation.obj
.\Release\WindowObserve.obj
.\Release\WindowProfile.obj
.\Release\WindowSeperator.obj
.\Release\WindowTarget.obj
]
Creating command line "link.exe @c:\TrinitySource\Source\DarkSpace\Interface\Release_TrinityBeta\RSP000339.rsp"
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Output Window
</font></table><table width=* cellspacing=0 cellpadding=0><tr><td width=0 bgcolor=#EDEDF5>&nbsp;</td><td width=0 bgcolor=#FFFFFF>&nbsp;</td><td width=*><pre>Compiling...
WindowEnhancement.cpp
TipHelp.cpp
MissionWindow.cpp
ButtonEnhancement.cpp
ButtonBuildPlatform.cpp
Compiling...
WindowTarget.cpp
WindowSeperator.cpp
WindowProfile.cpp
WindowObserve.cpp
WindowNavigation.cpp
WindowMessage.cpp
WindowLog.cpp
WindowHUD.cpp
WindowGadget.cpp
ViewTactical.cpp
ViewSelectTeam.cpp
ViewSelectShip.cpp
ViewRedirect.cpp
ViewPlanet.cpp
ViewOptions.cpp
ViewObserve.cpp
ViewNavigation.cpp
ViewModerate.cpp
ViewMain.cpp
ViewLobby.cpp
ViewGame.cpp
ViewEndGame.cpp
ViewDisconnected.cpp
ViewDeath.cpp
ViewCredits.cpp
ViewConnectServer.cpp
TextPlanet.cpp
TextNavigation.cpp
TextMission.cpp
SliderHUD.cpp
LayoutUnitBuild.cpp
LayoutTargetButtons.cpp
LayoutStructures.cpp
LayoutRepairQueue.cpp
LayoutPlanetUnits.cpp
LayoutPlanets.cpp
LayoutPlanetGadgets.cpp
LayoutMessages.cpp
LayoutGroup.cpp
LayoutGadgets.cpp
LayoutContacts.cpp
LayoutCargo.cpp
GameDocument.cpp
ButtonUnload.cpp
ButtonUnit.cpp
ButtonStructure.cpp
ButtonRefit.cpp
ButtonGadget.cpp
ButtonContact.cpp
ButtonCargo.cpp
ButtonBuildUnit.cpp
ButtonBuildStructure.cpp
BarHUD.cpp
Linking...
LINK : fatal error LNK1181: cannot open input file '\TrinitySource\Source\Medusa\Bin\GUI3D.lib'
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Results
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Build log was saved at "file://c:\TrinitySource\Source\DarkSpace\Interface\Release_TrinityBeta\BuildLog.htm"
Interface - 1 error(s), 0 warning(s)</pre></table><table   width=100% height=20 bgcolor=#CFCFE5><tr><td><font face=arial size=+2>
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